Ability System and Toolips

I spent most of today adding in the ability system and the start of a tooltip system.

The ability system is extendable to have active and passive abilities. When an ability is used, it is put on cooldown. The one shown in the clip is “Disarm” and it turns all skulls into swords.

The tooltip system is pretty basic right now. I had to implement a longpress system for a unity button. This allows for a single click or a long click to register as different methods.

Match Ability Tooltip